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The Valmerian Chronicles – Fantasy Sandbox Campaign

Temporal Travels Inc was founded by Dungeon Masters for Dungeon Masters, to present solutions for certain flaws that we’ve seen across all game systems. Consider the following:

The chronologically written module is obsolete

It’s a useful format when you’re just starting your DM career, and your party doesn’t mind the latest “dungeon-on-rails” adventure of the night, but we all eventually want The Story. A binding narrative. Something that doesn’t demand we spend all our loot on ale and whores between sessions, and have to go adventuring again as the plot hook. For the really ambitious, maybe a plot that folds in character backgrounds into the main narrative.

The Valmerian Chronicles is a sandbox, fantasy campaign, written in the form of a Choose Your Own Adventure book. All the DM needs to do is to flip to a region in question, then choose between three types of encounters:

  • Storyline:  These advance the campaign calendar and main plot.
  • Subplot:  These are written generically, so that you can mold it to any character’s background.
  • Narrative:  When life happens and there is a light table, these are one-shot adventures that will not affect the main plot.

Imagine not having to flip through a module, hunting for the scrap of information you need that’s hidden in paragraphs of narrative text. Or have to make up entire sessions on the fly because the party “went off the rails.” Or have to make up a side quest on the spur of the moment because of player cancellations, hoping it doesn’t conflict with major plot points. Pick the right prompt and you’re ready to go.

In addition, The Valmerian Chronicles is game system agnostic. The Chronicles will recommend creature types, but whether you’re playing DnD 1st Edition or Old School Essentials, or Savage Worlds, or Cypher, or GURPS, the bones of a year(s) long campaign is in the book.

Interior art is also skewed for the DM in mind. Even if it’s used to set atmosphere, we’ve drawn it to be compatible with a grid format:

There’s room to play in the Kingdom as well. Only major cities are drawn, so players can make up their own hometowns and be invested in your world. If you want a fantastic visual aid for your players, a cloth version of the campaign map is available on Etsy! In fact, you can get the softcover campaign book and the map as a combination pack and receive a DISCOUNTED price on Etsy.

If you want a new way of adventuring, consider The Valmerian Chronicles, available on Amazon in softcover and Kindle!

Book Contents:

This campaign was playtested for a period of three years with one group, meeting approximately once per week for a three hour session.  It includes:

  • A history of Valmeria and the reasonable motivations of the Big Bad Evil.
  • 52 detailed encounters that have elements relating to the main plot.  Amaze your players with how immersive and well thought out your campaign is.
  • 40 maps/drawings that were designed to fit a square grid in mind.
  • Unique magic items
  • Advice for new DMs running a sandbox campaign, plus lessons learned during playtesting.